Erinwood Tournament

Scoring and Rules



The Erinwood Tournament is broken up into two days of fighting.  On the first day, after the morning meal, all of the combatants each draw a number at random to determine what team they will be on and what position they will be in for the tournament on the first day.  We use wooden disks with roman numerals burned on them.  Then each team fights a round robin tournament were each combatant must fight every other combatant on their team three times.  Fighting each combatant three times, which is referred to as a match, is representative of the three passes with the lance that would be typical in a jousting match.   Unlike most tournaments it is not simply the best two out of three fights but rather each fight is scored similar to that of a medieval jousting tournament. 


In a medieval jousting tournament, a combatant would score one point for a breaking a lance on their opponent and three points for breaking the lance on the helm or unhorsing your opponent (this is a simplified telling of the medieval scoring but still accurate).   At Erinwood one point is awarded for “wounding” your opponent - striking your opponent in a non-lethal spot (arm or leg).  Two points are awarded for a “double kill” - if the combat ends in a draw with both combatants striking a lethal spot (head or body) at the same time.  Three points are awarded if a combatant is victorious in the fight and struck a lethal or killing blow (head or body) while not being struck a lethal blow in return. 


A combatant can only be awarded one point for wounding their opponent in any single fight.   A combatant does NOT score multiple points for wounding their opponent multiple times in the same fight.  This means that a combatant may score a maximum of three points for wounding his opponent in any given match (one for each of their three fights).  This prevents combatants from simply striking non-lethal blows to run up their score.  Further, only the highest of wounding, double kill, or victorious is scored in each fight.  So if a combatant wounds their opponent and then later strikes a killing blow and is victorious in the same fight only three points is scored (they do not get one point for wounding the opponent and another three for being victorious).  This means that the most points a combatant can score in a single match, a match being three fights, is nine (if they are victorious in all three fights).


The following table shows how the results of each fight are marked on the score sheets at Erinwood:



Wounded Opponent = 1 Victory Point









Double Kill / Tie = 2 Victory Points









Victorious = 3 Victory Points



The method we use at Erinwood for keeping score is based off the jousting records of the jousts at the “Field of Cloth of Gold” in 1520 between members of royal households of Henry VIII of England and Francis I of France. 





In the above right picture, a cross is used to denote a lance broken “on the head” which was three points and this is why we use the cross [] to indicate victorious (which is also three points).


In addition to the points that are awarded for blows, combatants can be awarded Chivalry points for various acts of Chivalry and can be awarded minus points for various Rules Violations.  Any number of Chivalry points and Rule Violations points can be awarded in any fight.  The following table shows how Chivalry and Rules Violation points are marked on the score sheets at Erinwood (Note – that Chivalry points are ABOVE the box while Rules Violation points are BELOW the box).













  Chivalric Act = 1 Chivalry Point















  Rules Violation = Minus 1 Point to both Victory and Chivalry












Chivalric Acts may include but are not limited to:



Rules Violations include:



At the Evening Feast after the first day of fighting, the person with the most Victory points (minus Rules Violations) on each team is announced as the Captain for their team.  In addition, the fighters that scored the most Chivalry points (minus Rules Violations) on each team are presented with solid silver Chivalry Coins.


During the second day of fighting the two teams compete for the honor to have their Captain named Victor of the Erinwood Tournament.  We have numerous team melees and an individual tournament where the Captains decide who shall fight in each round.  At the end of the day if there is still not a clear victor, than the Captains fight each other with the Ladies of the Gallery choosing the weapon forms.


At the Evening Feast after the second day of fighting, the Captain of the team that scored the most points is presented with a solid gold Erinwood Tournament Coin and the other Captain is presented with a solid silver Erinwood Tournament Coin.